39 research outputs found

    Circumventing volumetric locking in explicit material point methods: A simple, efficient, and general approach

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    The material point method (MPM) is frequently used to simulate large deformations of nearly incompressible materials such as water, rubber, and undrained porous media. However, MPM solutions to nearly incompressible materials are susceptible to volumetric locking, that is, overly stiff behavior with erroneous strain and stress fields. While several approaches have been devised to mitigate volumetric locking in the MPM, they require significant modifications of the existing MPM machinery, often tailored to certain basis functions or material types. In this work, we propose a locking-mitigation approach featuring an unprecedented combination of simplicity, efficacy, and generality for a family of explicit MPM formulations. The approach combines the assumed deformation gradient (Fˉ\bar{\boldsymbol{F}}) method with a volume-averaging operation built on the standard particle-grid transfer scheme in the MPM. Upon explicit time integration, this combination yields a new and simple algorithm for updating the deformation gradient, preserving all other MPM procedures. The proposed approach is thus easy to implement, low-cost, and compatible with the existing machinery in the MPM. Through various types of nearly incompressible problems in solid and fluid mechanics, we verify that the proposed approach efficiently circumvents volumetric locking in the explicit MPM, regardless of the basis functions and material types

    Efficient Learning of Mesh-Based Physical Simulation with BSMS-GNN

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    Learning the physical simulation on large-scale meshes with flat Graph Neural Networks (GNNs) and stacking Message Passings (MPs) is challenging due to the scaling complexity w.r.t. the number of nodes and over-smoothing. There has been growing interest in the community to introduce \textit{multi-scale} structures to GNNs for physical simulation. However, current state-of-the-art methods are limited by their reliance on the labor-intensive drawing of coarser meshes or building coarser levels based on spatial proximity, which can introduce wrong edges across geometry boundaries. Inspired by the bipartite graph determination, we propose a novel pooling strategy, \textit{bi-stride} to tackle the aforementioned limitations. Bi-stride pools nodes on every other frontier of the breadth-first search (BFS), without the need for the manual drawing of coarser meshes and avoiding the wrong edges by spatial proximity. Additionally, it enables a one-MP scheme per level and non-parametrized pooling and unpooling by interpolations, resembling U-Nets, which significantly reduces computational costs. Experiments show that the proposed framework, \textit{BSMS-GNN}, significantly outperforms existing methods in terms of both accuracy and computational efficiency in representative physical simulations.Comment: Updates summary: * update to the accepted version ICM

    TPA-Net: Generate A Dataset for Text to Physics-based Animation

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    Recent breakthroughs in Vision-Language (V&L) joint research have achieved remarkable results in various text-driven tasks. High-quality Text-to-video (T2V), a task that has been long considered mission-impossible, was proven feasible with reasonably good results in latest works. However, the resulting videos often have undesired artifacts largely because the system is purely data-driven and agnostic to the physical laws. To tackle this issue and further push T2V towards high-level physical realism, we present an autonomous data generation technique and a dataset, which intend to narrow the gap with a large number of multi-modal, 3D Text-to-Video/Simulation (T2V/S) data. In the dataset, we provide high-resolution 3D physical simulations for both solids and fluids, along with textual descriptions of the physical phenomena. We take advantage of state-of-the-art physical simulation methods (i) Incremental Potential Contact (IPC) and (ii) Material Point Method (MPM) to simulate diverse scenarios, including elastic deformations, material fractures, collisions, turbulence, etc. Additionally, high-quality, multi-view rendering videos are supplied for the benefit of T2V, Neural Radiance Fields (NeRF), and other communities. This work is the first step towards fully automated Text-to-Video/Simulation (T2V/S). Live examples and subsequent work are at https://sites.google.com/view/tpa-net
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